Apple

Web Distribution now available in iOS 17.5 beta 2 and App Store Connect – Latest News


Web Distribution lets authorized developers distribute their iOS apps to users in the European Union (EU) directly from a website owned by the developer. Apple will provide developers access to APIs that facilitate the distribution of their apps from the web, integrate with system functionality, and back up and restore users’ apps, once they meet certain requirements designed to help protect users and platform integrity. For details, visit Getting started with Web Distribution in the EU.

Apple

Apple Developer Academy expands to Bali



Apple

Apple to expand repair options with support for used genuine parts



Today Apple announced an upcoming enhancement to existing repair processes that will enable customers and independent repair providers to utilize used Apple parts in repairs. Beginning with select iPhone models this fall, the new process is designed to maintain an iPhone user’s privacy, security, and safety, while offering consumers more options, increasing product longevity, and minimizing the environmental impact of a repair. Used genuine Apple parts will now benefit from the full functionality and security afforded by the original factory calibration, just like new genuine Apple parts.

“At Apple, we’re always looking for new ways to deliver the best possible experience for our customers while reducing the impact we have on the planet, and a key part of that means designing products that last,” said John Ternus, Apple’s senior vice president of Hardware Engineering. “For the last two years, teams across Apple have been innovating on product design and manufacturing to support repairs with used Apple parts that won’t compromise users’ safety, security, or privacy. With this latest expansion to our repair program, we’re excited to be adding even more choice and convenience for our customers, while helping to extend the life of our products and their parts.”

The process of confirming whether or not a repair part is genuine and gathering information about the part — often referred to as “pairing” — is critical to preserving the privacy, security, and safety of iPhone. Apple teams have been hard at work over the last two years to enable the reuse of parts such as biometric sensors used for Face ID or Touch ID, and beginning this fall, calibration for genuine Apple parts, new or used, will happen on device after the part is installed. In addition, future iPhone releases will have support for used biometric sensors. And in order to simplify the repair process, customers and service providers will no longer need to provide a device’s serial number when ordering parts from the Self Service Repair Store for repairs not involving replacement of the logic board.

Apple will also extend its popular Activation Lock feature to iPhone parts in order to deter stolen iPhones from being disassembled for parts. Requested by customers and law enforcement officials, the feature was designed to limit iPhone theft by blocking a lost or stolen iPhone from being reactivated. If a device under repair detects that a supported part was obtained from another device with Activation Lock or Lost Mode enabled, calibration capabilities for that part will be restricted.

As device longevity increases, Apple believes it’s important that a device’s second or third owners have access to its full part and repair histories. With Parts and Service history, located within Settings on iOS, Apple is the only smartphone company that transparently shows owners whether their device has been repaired and provides information about the parts used. This fall, Apple will expand Parts and Service History to additionally show whether a part is a new or used genuine Apple part.

This upcoming enhancement to Apple’s repair processes is another step forward in the company’s commitment to improving access to safe and affordable repairs. In the last five years, Apple has nearly doubled the number of service locations with access to genuine Apple parts, tools, and training to more than 10,000 Independent Repair Providers and Apple Authorized Service Providers. For those who have the relevant experience repairing electronic devices, Self Service Repair gives access to the manuals, genuine Apple parts, and tools used at Apple Store and Apple Authorized Service Provider locations. Launched in 2022, Self Service Repair now supports 40 Apple products in 33 countries and regions, and 24 languages.

Apple

Apple Vision Pro brings a new era of spatial computing to business



Apple

Pushing the limit with Apple Watch Ultra and The Speed Project



Apple

Get ready with the latest beta releases – Latest News


The beta versions of iOS 17.5, iPadOS 17.5, macOS 14.5, tvOS 17.5, visionOS 1.2, and watchOS 10.5 are now available. Get your apps ready by confirming they work as expected on these releases. And to take advantage of the advancements in the latest SDKs, make sure to build and test with Xcode 15.3.

View downloads and release notes

Learn about testing a beta OS

Learn about sending feedback

Apple

Updated App Review Guidelines now available – Latest News


The App Review Guidelines have been revised to support updated policies, upcoming features, and to provide clarification. The following guidelines have been updated:

  • 3.1.1(a): Updated to include Music Streaming Services Entitlements.
  • 4.7: Added games from retro game console emulator apps to the list of permitted software, and clarifies that mini apps and mini games must be HTML5.

View guidelines

Translations of the guidelines will be available on the Apple Developer website within one month.

Apple

Hello Developer: April 2024 – Discover


The word “Hello” in white script text on a black background.

Welcome to Hello Developer — and the kickoff to WWDC season. In this edition:

  • Discover what’s ahead at WWDC24 — and check out the new Apple Developer YouTube channel.
  • Learn how the all-new Develop in Swift Tutorials can help jump-start a career in app development.
  • Find out how Zach Gage and Jack Schlesinger rebooted the crossword puzzle with Knotwords.

WWDC24

A graphic that reads “WWDC24” in glowing blue, purple, and orange type.

The countdown is on

WWDC season is officially here.

This year’s Worldwide Developers Conference takes place online from June 10 through 14, offering you the chance to explore the new tools, frameworks, and technologies that’ll help you create your best apps and games yet.

All week long, you can learn and refine new skills through video sessions, meet with Apple experts to advance your projects and ideas, and join the developer community for fun activities. It’s an innovative week of technology and creativity — all online at no cost.

And for the first time, WWDC video sessions will be available on YouTube, in addition to the Apple Developer app and website. Visit the new Apple Developer channel to subscribe and catch up on select sessions.

TUTORIALS

一幅插图显示了四个不同的使用 Swift 设计的屏幕,这些屏幕在黑色背景上相互叠放。

Check out the new Develop in Swift Tutorials

Know a student or aspiring developer looking to start their coding journey? Visit the all-new Develop in Swift Tutorials, designed to introduce Swift, SwiftUI, and spatial computing through the experience of building a project in Xcode.

BEHIND THE DESIGN

Zach Gage, at left, and Jack Schlesinger stand in their studio in front of a series of shelves that hold numerous board games.

Gage and Schlesinger at the crossroads

Learn how acclaimed game designers Zach Gage and Jack Schlesinger reimagined the crossword with Knotwords.




Knotwords: Gage and Schlesinger at the crossroads

Learn how longtime design partners Zach Gage and Jack Schlesinger rebooted the crossword puzzle.

View now

MEET WITH APPLE EXPERTS

A woman in a green sweater sits at a table with two people, one of whom is working on an open laptop.

Browse new developer activities

Check out this month’s sessions, labs, and consultations, held online and in person around the world.

NEWS AND DOCUMENTATION

Explore and create with new and updated docs

View the complete list of new resources.

Subscribe to Hello Developer

Want to get Hello Developer in your inbox? Make sure you’ve opted in to receive emails about developer news and events by updating your email preferences in your developer account.

Share your thoughts

We’d love to hear from you. If you have suggestions for our activities or stories, please let us know.

Apple

Knotwords: Gage and Schlesinger at the crossroads – Discover


Zach Gage, at left, and Jack Schlesinger stand in their studio in front of a series of shelves that hold numerous board games.

Knotwords is a clever twist on crossword puzzles — so much so that one would expect creators Zach Gage and Jack Schlesinger to be longtime crossword masters who set out to build themselves a new challenge.

One would be totally wrong.

“Crosswords never hit with me,” says Gage, with a laugh. “I dragged myself kicking and screaming into this one.”

It’s not about ‘What random box of words will you get?’ but, ‘What are the decisions you’ll make as a player?’

Jack Schlesinger, Knotwords

In fact, Gage and Schlesinger created the Apple Design Award finalist Knotwords — and the Apple Arcade version, Knotwords+ — not to revolutionize the humble crossword but to learn it. “We know people like crosswords,” says Schlesinger, “so we wanted to figure out what we were missing.” And the process didn’t just result in a new game — it led them straight to the secret of word-game design success. “It’s not about ‘What random box of words will you get?’” says Schlesinger, “but, ‘What are the decisions you’ll make as a player?’”

A mostly completed Knotwords game screen — which resembles a small crossword puzzle — above a keyboard.

Gage and Schlesinger are longtime design partners; in addition to designing Knotwords and Good Sudoku with Gage, Schlesinger contributed to the 2020 reboot of SpellTower and the Apple Arcade title Card of Darkness. Neither came to game design through traditional avenues: Gage has a background in interactive art, while Schlesinger is the coding mastermind with a history in theater and, of all things, rock operas. (He’s responsible for the note-perfect soundtracks for many of the duo’s games.) And they’re as likely to talk about the philosophy behind a game as the development of it.

I had been under the mistaken impression that the magic of a simple game was in its simple rule set. The magic actually comes from having an amazing algorithmic puzzle constructor.

Zach Gage

“When you’re playing a crossword, you’re fully focused on the clues. You’re not focused on the grid at all,” explains Gage. “But when you’re building a crossword, you’re always thinking about the grid. I wondered if there was a way to ask players not to solve a crossword but recreate the grid instead,” he says.

Knotwords lets players use only specific letters in specific sections of the grid — a good idea, but one that initially proved elusive to refine and difficult to scale. “At first, the idea really wasn’t coming together,” says Gage, “so we took a break and built Good Sudoku.” Building their take on sudoku — another game with simple rules and extraordinary complexity — proved critical to restarting Knotwords. “I had been under the mistaken impression that the magic of a simple game was in its simple rule set,” Gage says. “The magic actually comes from having an amazing algorithmic puzzle constructor.”

An early Knotwords prototype experiment: A handwritten Knotwords puzzle containing just a few letters sits next to eight physical titles with one letter each.

Problematically, they didn’t just have one of those just lying around. But they did have Schlesinger. “I said, ‘I will make you a generator for Knotwords in two hours,’” Schlesinger laughs. That was maybe a little ambitious. The first version took eight hours and was, by his own account, not great. However, it proved a valuable learning experience. “We learned that we needed to model a player. What would someone do here? What steps could they take? If they make a mistake, how long would it take them to correct it?” In short, the puzzle generation algorithm needed to take into account not just rules, but also player behavior.

The work provided the duo an answer for why people liked crosswords. It also did one better by addressing one of Gage’s longstanding game-design philosophies. “To me, the only thing that’s fun in a game is the process of getting better,” says Gage. “In every game I’ve made, the most important questions have been: What’s the journey that people are going through and how can we make that journey fun? And it turns out it’s easy to discover that if I’ve never played a game before.”

Learn more about Knotwords

Find Knotwords+ on Apple Arcade

Behind the Design is a series that explores design practices and philosophies from each of the winners and finalists of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.

Apple

Apple’s Worldwide Developers Conference returns June 10, 2024



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